The other day, I blogged about the impressive revenues of the game industry - and suggested that Hollywood, currently embroiled in a strike over digital distribution, could have something to learn.
Seems I'm not alone. Today, the bloggers over at Spong hip us to a story in Variety, which details just this point. Spong makes an interesting case for why the game industry consistently cashes in on sequels, which are sometimes such a dicey, and expensive, proposition for movie studios: "While sequels are a pricey business for Hollywood, they're efficient for games. This is borne out by nine out of 10 of this year's top games in the US being sequels, compared to only five out of ten films being follow-ups. While as gamers we might find that depressing, studios clearly see this as profitable."
