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Gaming art careers

I've been teaching an evening Maya class for the past few months, and it has made me realize that would-be 3D artists don't have much of a clue what the industry looks like. The industry has evolved enough, that it looks nothing like it did ten years ago, and will likely look much different ten years from now. How do you teach someone for that sort of situation?

Education programs offer generalist tutoring of tools like Maya, but there are few generalist jobs out there. The degree of specialization has increased dramatically, and will likely continue to do so for years to come. No one models, textures, rigs, animates, and renders their own work, cradle to grave, anymore: at least, not for big companies. Most of those jobs are done by separate individuals, and there are even more folks involved: someone may be writing shaders, someone may be writing MEL scripts to support other artists, someone may be dealing with integration tools for a game engine.

You see this in the portfolios these days: animations not showing off artistic skill in modeling and texturing, but showing off rig controls, or Maya UI scripts. Look, I can make a rig with powerful controls and good constraints, provides good solutions for gimbal lock, and which generally makes the jobs (and thus lives) of animators easier. These people are very valuable.

The art part of computer art is ever more dependent on technically-minded people who can enable the art to function. The art part is getting smaller and smaller, ever more specialized, as the art part from the player perspective gets ever more prominent. I have no conclusions or anything about this; just making some observations.

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» Gaming Art Careers redux from The Sandbox
So some bum named Mike asked in a comment to this post on art careers in gaming, "What do I need to do to stand out, with my reel?" The answer is almost tautological: don't show weak work. Be good.... [Read More]

Comments (2)

Harry. If you were a bum like me, looking for a specialized position in a big company...where is the industry growing? I'm one of those night school generalist right now, with a big rumbling passion for animation and/or rigging. If I wanted to get a job today, and I had a demo reel in hand, what sets me apart? I research often and find some really great reels. Just not sure what path to follow...looking for a sign bruh-thah.

Hey, Mike, how are things?

I think I should answer this with a post. So I'll do just that.

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This page contains a single entry from the blog posted on April 12, 2008 3:14 PM.

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