Main

Computer-human interaction Archives

June 12, 2007

Games as Art

You knew this post was coming, right? If there's one existential question both developers and players ask about games, it is, "Can a game can be considered Art?" The latest foray into this realm I've read is Ian Bogost's "Why We Need More Boring Games" on gamasutra.com. That article is also a – perhaps unknowing – member of a set that inspires one of my personal existential questions, namely, "Why do all 'Game as Art' conversations invoke Casablanca?"

Continue reading "Games as Art" »

July 22, 2007

Games as Art, redux

I posted earlier about Games as Art, a perennial topic among developers and players of games. Of course I come down on the side of the fact that games can be capital-A Art, at their best: not because I'm an artist myself, and not because I develop games, but because I know a thing or two.

Roger Ebert says I'm wrong. Clive Barker says I'm right, but really, do I want to be on Clive Barker's team? Sigh.

Continue reading "Games as Art, redux" »

January 17, 2008

Virtual Training for Real Results

As games and game tech get more sophisticated, developers and associations like the Serious Games Initiative are busy exploiting their real-world potential in training and education. Now come two interesting examples of how such training sometimes manifests offline.

A study released today suggests that the motion-sensing remote of the Nintendo Wii boosts the skills of surgical trainees. And this release on behalf of America's Army, the online game used as a military recruiting tool for the U.S. Army, tells the story of a gamer who reportedly applied the emergency medical skills from the game to saving a car accident victim. Overblown or a sign of the times? More here after the jump:

Continue reading "Virtual Training for Real Results" »

July 6, 2008

The new world of input

So my hand is sort of cramped up from playing Guitar Hero: On Tour for the DS, and it just got me thinking about the world of input devices, and how this is really a new golden age of interesting ways of interacting with games.

Continue reading "The new world of input" »

About Computer-human interaction

This page contains an archive of all entries posted to The Sandbox in the Computer-human interaction category. They are listed from oldest to newest.

Casual Games is the previous category.

Computers is the next category.

Many more can be found on the main index page or by looking through the archives.

Powered by Movable Type 3.35
Hosted by LivingDot