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      <title>The Sandbox</title>
      <link>http://blogs.spectrum.ieee.org/gizmos/</link>
      <description>David Kushner, Rob Garfield, and Harry Teasley blog about the latest in gaming for IEEE Spectrum. </description>
      <language>en</language>
      <copyright>Copyright 2008</copyright>
      <lastBuildDate>Fri, 05 Sep 2008 17:20:41 -0500</lastBuildDate>
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            <item>
         <title>My Spore Story Now Online</title>
         <description><![CDATA[And now from the Department of Shameless Plugs:

My big feature story on the making of Will Wright's new game, Spore, is now <a href="http://www.spectrum.ieee.org/sep08/6594">online</a> and in print in the new issue of IEEE Spectrum.  I've interviewed Wright many times over the years, so it was especially cool to get a behind-the-scenes look at Spore, which really is his ultimate game.   The big question is:  what next?]]></description>
         <link>http://blogs.spectrum.ieee.org/gizmos/2008/09/my_spore_story_now_online.htm</link>
         <guid>http://blogs.spectrum.ieee.org/gizmos/2008/09/my_spore_story_now_online.htm</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Game Development</category>
        
        
         <pubDate>Fri, 05 Sep 2008 17:20:41 -0500</pubDate>
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         <title>E3 Gossip:   Bring Back the Gamers</title>
         <description>There&apos;s a lot of chatter online about the future of E3:  the once might vidgame expo that has recently lost its pizazz.  E3 used to be suitably bombastic - with bright lights, loud music, and, most importantly, hordes of gamers (well, actually game press members...) swarming the demos.   

Then it all crashed.  E3 kicked out the riff-raff, whittling down the convention from tens of thousands to around 5000 VIPs.  And, yeah, it got really, really boring - not the word you&apos;d associate with the medium.  This of course comes at a blockbuster point in the evolution of the industry.   Economic downturn?  Vidgames are poised for their hugest year ever, estimated to earn around $40 billion next year - more than double the $17.9 billion of 2007.   

Why not have a party worthy of the success?  Now rumor has it that E3 is considering opening up the show to gamers, a move that would make a lot of sense.  E3 needs to bring back the fun, and those who want to do business at the show will have to find the time/place. </description>
         <link>http://blogs.spectrum.ieee.org/gizmos/2008/09/e3_gossip_bring_back_the_gamer.htm</link>
         <guid>http://blogs.spectrum.ieee.org/gizmos/2008/09/e3_gossip_bring_back_the_gamer.htm</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">E3</category>
        
        
         <pubDate>Wed, 03 Sep 2008 16:04:07 -0500</pubDate>
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         <title>Prison for Gamers</title>
         <description><![CDATA[The crackdown on videogame pirates continues - now, landing two guys in prison for dealing in underground <a href="http://theesa.com/newsroom/release_detail.asp?releaseID=32">games</a>.]]></description>
         <link>http://blogs.spectrum.ieee.org/gizmos/2008/08/prison_for_gamers.htm</link>
         <guid>http://blogs.spectrum.ieee.org/gizmos/2008/08/prison_for_gamers.htm</guid>
        
        
         <pubDate>Thu, 28 Aug 2008 16:34:22 -0500</pubDate>
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         <title>There&apos;s Game Gold in Them Hills</title>
         <description><![CDATA[Last year, I wrote a <a href="http://www.spectrum.ieee.org/dec07/5719">feature</a> for Spectrum magazine about Richard Thurman, a 35-year-old guy who made a lot of money in videogame gold.  His business:  creating auto-playing bots that would win - or "farm" - gold from massively multiplayer online games.

Now comes a <a href="http://www.gamespot.com/news/show_blog_entry.php?topic_id=26557605&tag=;title;1">study</a> (87 pages!) estimating that this gold farming business is as big as a billion dollars.   That sounds high to me, but maybe not that far off.  And certainly this will only get bigger in the years to come as more (all?) games move online.  ]]></description>
         <link>http://blogs.spectrum.ieee.org/gizmos/2008/08/theres_game_gold_in_them_hills.htm</link>
         <guid>http://blogs.spectrum.ieee.org/gizmos/2008/08/theres_game_gold_in_them_hills.htm</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Game Business</category>
        
        
         <pubDate>Mon, 25 Aug 2008 17:51:37 -0500</pubDate>
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         <title>The Pirate Crackdown</title>
         <description><![CDATA[With all this talk about game piracy - which I was once told adds up to $3 billion in annual losses (a number that seems high to me, but...) - news comes that the big five game publishers are on the case.

They've reportedly asked ISPs for the IP addresses of 25000 suspected pirates.   More <a href="http://news.spong.com/article/16057/Five_Top_Publishers_Crack_Down_on_Piracy">here</a>.]]></description>
         <link>http://blogs.spectrum.ieee.org/gizmos/2008/08/the_pirate_crackdown.htm</link>
         <guid>http://blogs.spectrum.ieee.org/gizmos/2008/08/the_pirate_crackdown.htm</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Game Business</category>
        
        
         <pubDate>Wed, 20 Aug 2008 14:36:41 -0500</pubDate>
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         <title>Ignorance, that&apos;s a big part of pirating</title>
         <description><![CDATA[A comment that I would like to call out on the pirating entry:

<em>"I think people copy games and the like is because the price is simply too much. Consider that if we paid $10-15 for the games instead of $90... The cost to produce a CD, would only be a couple of bucks, the companies that make the game would still make a heafty profit,<...>"</em>

Seriously? So, in charging for a game, we're actually just recouping the cost of the CD blanks? I had no idea.]]></description>
         <link>http://blogs.spectrum.ieee.org/gizmos/2008/08/ignorance_thats_a_big_part_of.htm</link>
         <guid>http://blogs.spectrum.ieee.org/gizmos/2008/08/ignorance_thats_a_big_part_of.htm</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Game Business</category>
        
        
         <pubDate>Tue, 19 Aug 2008 09:54:49 -0500</pubDate>
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         <title>China Gets in the Game</title>
         <description><![CDATA[There are a lot of games going on in China besides the Olympics.  According to a new <a href="http://www.gamesindustry.biz/articles/china-online-gaming-market-hits-645-million-in-q2">report</a> via GameIndustry.biz China's game market is up 66% since last year, and shows no signs of abating.  But here's other interesting thing:   look at the layout of the market share.   Seems the action is spread evenly across the board, unlike in, say, the U.S.

    * 1. Shenda: 17.9%
    * 2. NetEase: 12.8%
    * 3. Giant (formerly ZhengTu): 11.4%
    * 4. The 9: 10.9%
    * 5. Tencent: 10.5%
    * 6. Sohu: 7.4%
    * 7. Perfect World: 7.4%
    * 8. 9You: 5.6%
    * 9. NetDragon: 3.8%
    * 10. Kingsoft: 2.8%
    * 11. China.com: 1.7%
]]></description>
         <link>http://blogs.spectrum.ieee.org/gizmos/2008/08/china_gets_in_the_game_1.htm</link>
         <guid>http://blogs.spectrum.ieee.org/gizmos/2008/08/china_gets_in_the_game_1.htm</guid>
        
        
         <pubDate>Mon, 18 Aug 2008 16:17:17 -0500</pubDate>
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         <title>EA Gobbles Up the Goods</title>
         <description><![CDATA[What do the creators of Doom and Gears of War - some of the most acclaimed shooter franchises - have in common?   Electronic Arts.  Seems the game industry's biggest publisher has been striking a bunch of deals including ones with indie darlings, id Software and Epic.   What does it mean?   Check out Edge's take <a href="http://www.edge-online.com/news/analyst-questions-ea-partners-deals">here</a>.]]></description>
         <link>http://blogs.spectrum.ieee.org/gizmos/2008/08/ea_gobbles_up_the_goods.htm</link>
         <guid>http://blogs.spectrum.ieee.org/gizmos/2008/08/ea_gobbles_up_the_goods.htm</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Game Business</category>
        
        
         <pubDate>Fri, 15 Aug 2008 16:25:53 -0500</pubDate>
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         <title>Star Trek Goes Where Few Game Have Gone Before</title>
         <description><![CDATA[<a href="http://news.spong.com/article/16015/Star_Trek_MMO_Nothing_Stopping_Cross-Platform_Play">Spong</a> has an interesting item about the Star Trek massively multiplayer online game.  It seems the makers of the game are bullish on letting console gamers play with computer games on the same server - not an original or new idea, but a sort of Holy Grail that has always been interesting in theory, but in practice, not so much.

Why does this matter?  Because the Big Geek Dream in the Sky is that players could (and should) be able to get their game on anywhere/anytime - including cross-platform competition and cooperation.   Hopefully, Star Trek will deliver on its promise and take some needed strides to get gamers there. ]]></description>
         <link>http://blogs.spectrum.ieee.org/gizmos/2008/08/star_trek_goes_where_few_game.htm</link>
         <guid>http://blogs.spectrum.ieee.org/gizmos/2008/08/star_trek_goes_where_few_game.htm</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">PC Games</category>
        
        
         <pubDate>Wed, 13 Aug 2008 14:14:08 -0500</pubDate>
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         <title>Star Trek Goes Where Few Game Have Gone Before</title>
         <description><![CDATA[<a href="http://news.spong.com/article/16015/Star_Trek_MMO_Nothing_Stopping_Cross-Platform_Play">Spong</a> has an interesting item about the Star Trek massively multiplayer online game.  It seems the makers of the game are bullish on letting console gamers play with computer games on the same server - not an original or new idea, but a sort of Holy Grail that has always been interesting in theory, but in practice, not so much.

Why does this matter?  Because the Big Geek Dream in the Sky is that players could (and should) be able to get their game on anywhere/anytime - including cross-platform competition and cooperation.   Hopefully, Star Trek will deliver on its promise and take some needed strides to get gamers there. ]]></description>
         <link>http://blogs.spectrum.ieee.org/gizmos/2008/08/star_trek_goes_where_few_game_1.htm</link>
         <guid>http://blogs.spectrum.ieee.org/gizmos/2008/08/star_trek_goes_where_few_game_1.htm</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">PC Games</category>
        
        
         <pubDate>Wed, 13 Aug 2008 14:14:08 -0500</pubDate>
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         <title>Why pirate?</title>
         <description><![CDATA[That's what game developer Cliff Harris wants to know: <a href="http://positech.co.uk/cliffsblog/?p=76">why do people pirate games</a>? As a developer, he is honest about wanting to know what he can do to change the situation, to turn pirates into customers. The <a href="http://penny-arcade.com/comic/2008/8/8/">hoopla over the cost of Braid</a> on XBLA, a great game by Jonathan Blow that everyone should go get, has helped inspire this quest by Harris. And I have to admit that I think I understand why folks don't pay, and it's fairly banal.

People en masse behave more like a fluid than they do intelligent agents, and the Path of No Cost is often consanguineous with the Path of Least Resistance.]]></description>
         <link>http://blogs.spectrum.ieee.org/gizmos/2008/08/why_pirate.htm</link>
         <guid>http://blogs.spectrum.ieee.org/gizmos/2008/08/why_pirate.htm</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Game Business</category>
        
        
         <pubDate>Sun, 10 Aug 2008 23:49:20 -0500</pubDate>
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         <title>YouGames Score Big</title>
         <description><![CDATA[The Game Critics Awards for this year's E3 have been announced, and two of the big winners are games that flex user-created content:   Will Wright's hotly anticipated simulation, Spore, and Media Molecule's DIY side-scrolling PS3 title, LittleBigPlanet.

I've played both games, and I heartily agree.  This fits right in line with my notion of the YouTubing of games, which I've <a href="http://www.spectrum.ieee.org/aug07/5410">blogged</a> about for many months now.  Not only do they show how fresh and future-forward games can be, they're a lot of fun.  My only question (concern?) is to what degree do gamers *want* to create their own content?  Both games have enough options in there so that true couch potatoes can just sit back and play.  But they're both designed to come to life in equal proportion to how much time/energy you invest.  After the initial "I made that!" rush, will the giddiness subside?]]></description>
         <link>http://blogs.spectrum.ieee.org/gizmos/2008/08/yougames_score_big.htm</link>
         <guid>http://blogs.spectrum.ieee.org/gizmos/2008/08/yougames_score_big.htm</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">E3</category>
        
        
         <pubDate>Tue, 05 Aug 2008 15:19:55 -0500</pubDate>
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         <title>E3:  Bring Back the Bombast</title>
         <description><![CDATA[It ain't what it used to be.  There's a lot of buzz online and off about the sorry state of the annual videogame convention.  And I have to say I agree.  Going to E3 used to feel like stepping into a giant videogame, like your cameo role in Tron.  Yeah, it was too loud, too crowd, too manic - but it worked.   Dave Perry of Acclaim <a href="http://www.gamesindustry.biz/articles/perry-e3-is-an-embarrassment">talks</a> about how he used to take outsiders to E3 to wow them - and that wow factor is gone.

The Penny Arcade guys in Seattle have picked up a bunch of slack with their annual expo, but I'd still like to think that E3 - ostensibly, the industry's show - can still make one last stab at coming back.  My two cents:  bring back the bombast.  Games are set to make more money than ever - $22 billion - and need a show that reflects that white hot power.  ]]></description>
         <link>http://blogs.spectrum.ieee.org/gizmos/2008/07/e3_bring_back_the_bombast.htm</link>
         <guid>http://blogs.spectrum.ieee.org/gizmos/2008/07/e3_bring_back_the_bombast.htm</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">E3</category>
        
        
         <pubDate>Tue, 22 Jul 2008 09:46:50 -0500</pubDate>
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         <title>E3 Post-Mortem</title>
         <description><![CDATA[Well, finally back down to earth after last year's E3 convention.   The highlights:

LittleBigPlanet:   once <a href="http://blogs.spectrum.ieee.org/gizmos/2007/07/littlebigplanet_eclipses_e3.htm">again</a>, this quirky do-it-yourself side-scrolling game for the Sony Playstation 3 is the underdog to beat.  Coming in October, the game lets you build, play, and share an infinitely varied crop of platform-jumping experiences.  It could do for Generation Net what Donkey Kong did for the arcade crowd.  

Spore:   Still awesome, still unreleased, Will Wright's upcoming simulation is finally landing in paws this September.

Rock Band vs. Guitar Hero:   Music games were everywhere (see Microsoft's karaoke title Lips) but the two champs are going head to head with new versions this fall.  Even better, the Rock Band party featured a performance by the Who - and it was hilarious to hear Pete Townshend gripe about not liking the candy-colored buttons on the neck of the Rock Band guitars (though I think he was thinking of Guitar Hero, actually).]]></description>
         <link>http://blogs.spectrum.ieee.org/gizmos/2008/07/e3_postmortem.htm</link>
         <guid>http://blogs.spectrum.ieee.org/gizmos/2008/07/e3_postmortem.htm</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">E3</category>
        
        
         <pubDate>Mon, 21 Jul 2008 14:47:31 -0500</pubDate>
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         <title>E3 Circus Underway</title>
         <description>Today begins the E3 - Electronic Entertainment Expo - in Los Angeles.  This is the videogame industry&apos;s annual soiree.  Here&apos;s a few things to watch for:

Bungie&apos;s new game:   a new iteration of the Halo universe, rumored to be team-based. 

WiiMotionPlus:  an add-on for Nintendo&apos;s motion sensing controller that will improve precision.

QuakeLive:   id Software&apos;s seminal multiplayer shooter, Quake III Arena, goes online in a free Web-based shooter.

Rock Band 2:   The next chapter in the hit music game packs cymbals.

Stay tuned for more.</description>
         <link>http://blogs.spectrum.ieee.org/gizmos/2008/07/e3_circus_underway.htm</link>
         <guid>http://blogs.spectrum.ieee.org/gizmos/2008/07/e3_circus_underway.htm</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Game Business</category>
        
        
         <pubDate>Mon, 14 Jul 2008 14:38:54 -0500</pubDate>
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