The au courant love to dish on the PS3: sales have been less than hoped for, Sony's losing money on each console, Kutaragi was moved out as CEO and chairman, and the vaunted performance over its rivals hasn't been as much of a differentiation as hoped. It has produced insecure fanboys, and fanboys who mock them.
But what's the real problem?
Continue reading "The troubles of the PS3" »
I made a post over at Tech Talk, comparing Sony and Apple, and how Sony falters in delivering cool gadgets, while Apple tends to not do so. It's mostly techy and not gamey, but has liberal mentions of the PS3 and PSP, so there's some gaming info there, if you want to check it out.
I may as well describe what I would have hoped for from the new PSP, and why I would think it would be better than what Sony has delivered.
Continue reading "Sony thoughts" »
It's a nice idea, episodic games: developers love the notion of low-investment, fast-turnaround, high-upside games. Crank something small and polished out every 3-4 months, and it will eventually be an unstoppable juggernaut of cash that keeps building, as you keep churning out small highly-polished little gems, without killing yourselves with crunch-schedules and Mountain Dew.
Why doesn't it work out that way?
Continue reading "The idea of episodic gaming" »
Often, players cannot understand why game companies seem to move at a glacial pace with updates. A bug hangs around for months before being fixed, and the question is why?
Because we know what we're doing.
Continue reading "Why are game updates so slow?" »
Someone named Tuncer has a blog on Inside Mac Games, and he has entered an opinion in the recent, very minor dustup between Valve and the Mac gaming community over HL2. Gabe made some comment to the effect of, "Apple is hard to work with," to which Tuncer says that Valve made an "outrageous" demand of $1m upfront for taking the project on, that the only thing here is greed greed greed.
Um, yeah. Tuncer, the clue phone is ringing, and I think it's for you.
Continue reading "Mac Gamers are fooling themselves..." »
"Gold farming", for those that don't know, is the sweatshop business of this new century. It is the selling of virtual assets, usually virtual gold, in MMOs for real money. As an MMO developer, I know how pernicious it is: sellers are hard to track down, because they create disposable accounts faster than you ban them. Ban one, and they already have a lineup of other accounts ready to go. They spam chat channels, they spam players with the in-game mail system, they farm resources with a ruthless efficiency, which makes legitimate players angry.
And now Blizzard has won an injunction against one company, in what one hope is the first blow that kills the whole gold farming industry.
Continue reading "Gold sellers beware?" »
More categories for this article than I thought possible... it's about everything.
Leigh Alexander is very much worth reading, when you're in search of thoughts on the game industry. Two recent articles are the case For and the case Against this new world of entertainment media convergence. Is this intertwining of games, web, movies, television, cell phones, GPS, fresh baked bread, and the fat pipe connecting your checking account to media producers' coffers, is this good for games?
Leigh gives the definitive maybe. I mostly agree.
Continue reading "It's a Convergent New World" »